Monday, September 2, 2013
Please Stand By
My hard drive crashed over the weekend so the post I had planned for today will have to wait for a bit. Hopefully I can get the data sorted out soon and be back to posting later this week. Thanks for checking in.
Monday, August 26, 2013
More Expansion Progress and a Couple of Gadgets
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It's another beautiful morning in Thunder Mesa Country as engine #4, the Earl Vilmer, heads for Geyser Gulch and points beyond. |
The Calico Section
Benchwork for the new Calico section of the layout is now complete and, with that, the layout has officially grown beyond its original "mini" status into a larger around the walls pike.
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Old and new layout sections are leveled and then joined together with 1/4" bolts/wing-nuts. Strong and secure, but east to disassemble if need be. |
Backdrop Plans
The TMMC was originally planned and built without any thought of a backdrop, but now that things are growing out along the walls of the room the obvious need for some kind of backdrop has reared its head. I have built backdrops before for other layouts, mostly from Masonite, with seams carefully taped, mudded and sanded to give an unbroken sky view. Two problems arise from this method, the first is that the final structure is not in anyway moveable (let alone portable), and the second is that those carefully hidden seams almost always split as the Masonite expands and contracts with the inevitable radical swings in Arizona's humidity (it's not aways a dry heat). I'd really like to avoid both of those problems this time around.
My imperfect solution will be to build the backdrop in sections, with each removable piece matched to a section of layout. They will all be painted to blend together but, unfortunately, some seams in the sky will be unavoidable. The good news is that the seams are barely noticeable durning regular operations, and can easily be Photoshopped out in pictures. Stay tuned for more on this as the backdrop plans develop.
Nifty Gadgets
I love coming up with simple and effective mechanisms for animations and operating functions on the layout. Some modelers jump straight to electric motors, servos and complex electronics to get things done, but I have found that the simplest solution is often the best and most reliable.
Operating Ore Dump
I wanted an operating ore dump to use with my Bachmann side-dump ore cars at the Big Thunder Mill in Thunder Mesa. The dump itself is a wooden grate cut into the platform where a below ground bin is located to collect the ore. The fiction here is that a conveyer belt inside the mill moves the ore to the upper levels where it can then be fed into the stamps and processed.
Here's a quick video showing the simple mechanism for dumping the cars:
Hidden Wye Switch
Deep inside Rainbow Caverns is a hidden wye. Taking the right leg completes a loop back to Thunder Mesa and allows continuous running, while the left leg allows trains to continue on the main line. Switches inside tunnels can be problematic so I came up with a simple push-rod mechanism to remotely operate the switch.
Okay, that's all for this time. I'm hoping to have more regular updates from now on, probably once a week on Mondays as work progresses. Thanks for stopping by!
Monday, August 19, 2013
Aerial View & Expansion Progress - August 19, 2013
Yes, it's been quite awhile since the last update. It's been a rather hectic summer out in the real world, but now that fall is looming around the corner I'm getting inspired to get back to work on the railroad again. Here's a before and after since the last update way back in May:
The layout has grown larger by about 8 square feet and is finally starting to resemble the revised track plan. Cork roadbed is in place, and the new turntable area is starting to take shape. Here's a quick look at how things have slowly progressed over the summer:
Now I'm just waiting on an order of On30 flex-track to arrive. With any luck, trains should be running on Thunder Mesa again by the end of this month!
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Before: May 1, 2013 |
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After: August 19, 2013 |
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Track and roadbed removed from expansion area. |
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Risers and sub-roadbed in place. I prefer to test fit track components as I go as it prevents surprises down the line. |
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Over on the Caverns side, this wye switch will lead to a new staging area and, eventually, a whole lot more railroad. |
Sunday, May 5, 2013
Modeling Canyon Country: The Utah Juniper
Engine #5, the Ollie Johnston, eases a train out onto Geyser Gulch trestle as the last rays of the setting sun illuminate McKennon Arch and an ancient Utah Juniper. |
I have to admit that Junipers, ofttimes called ceders by the early Mormon settlers, are my absolute favorite kind of trees. They can live a thousand years or more, eking out a humble existence on the mesa tops, hills and canyon rims; sometimes taking root in solid rock, cracking and breaking it with their spreading roots. They don't get very big, a tall Juniper might be 20 feet, but they do develop an enormous amount of character during their long and difficult lives, and anything with that kind of character is just begging to be modeled.
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A Utah Juniper, clinging to the rim of Grand Canyon near Hermit's Rest. |
Building a Juniper
Note that it is just as easy to make several trees at one time as it is to make one, but for the sake of clarity I'll only be showing the construction of a single tree.
Materials List:
- Braided steel picture wire (the uncoated kind).
- Acrylic modeling paste. I use Liquitex but any brand will probably do.
- Krylon spray paint: Gray Primer, Red Primer, Flat Ivory.
- Acrylic paint: Burnt Umber, Unbleached Titanium.
- Woodland Scenics (or other) Dark Green Foliage.
- 3M 45 All Purpose Spray Adhesive.
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Step #3: A base coat of Krylon Gray Primer. Let that dry |
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Step #4: A wash of Burnt Umber acrylics, leaving a bit of the gray to show through here and there. Let that dry. |
And there you have it, an ancient desert evergreen clinging to the cliffside. Now I'm off to make more trees. Adios for now!
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