Thursday, March 7, 2013

Rock Work 101: Part III - Finishing Baxter's Butte


Click here for part I of this series.
Click here for part II of this series.


It's been nearly a year since I began my Rock Work 101 tutorial. At last I can conclude the series with the completion of the primary scenic feature on the TMMC, Baxter's Butte. Thanks for sticking around this long.

Baxter's Butte. They sky was added in Photoshop. I need to get to work on that backdrop.


Gettin' it Done

Baxter's Butte is my not-so-subtle homage to renowned Disney Imagineer Tony Baxter. Tony was the primary creative force behind the Big Thunder Mountain Railroad attractions and naming my 1/4" scale butte after him was the very least I could do.

The butte is not attached to the railroad base and comes off easily for detailing at the workbench. I planned it this way so that if I ever have to move the railroad again (God forbid) I can still get it through the door.

Here's about where we left things at the end of part II.


What we have here is a mix of carved Balsa Foam and pink polystyrene foam insulation board. I use the pink stuff for a base and as filler to save on the cost of the Balsa-foam.


Some creative engineering was required to build a tunnel through the butte.

Filling and Sculpting

The first step to finishing the butte will be filling all of the cracks, crevasses and holes where different pieces of foam meet up, and then blending it all together to make it look natural. I use a couple of different products for this. The first is good old fashioned house-hold spackling compound, available at any Home Depot or Lowe's. 

Note that Woodland Scenics sells a product they call "Foam Putty." It is exactly the same thing as this but for twice the price. I prefer spackle.

The other thing I like to use is a casting and sculpting media called Sculptamold. Unfortunately, Sculptamold is getting hard to find in the rural area in which I live. If I want it I have to order it and have it shipped. I've got some on the way now, but didn't really want to wait to finish this project. Instead, I created my own by mixing Celluclay (paper mache) and Lightweight Hydrocal plaster, about 1:1 with just a little water. This formed a nice gooey paste that I could squeeze and mold into the places I needed it. The Celluclay gives the mixture body while the Hydrocal gives it strength and speeds up drying time.

Filling cracks with spackle. The trick here is to push it into the cracks and then tease it up to blend with the surrounding rocks. It's a little difficult because the spackle does not want to stick to the dusty Balsa Foam right away and it takes some patience to work it in.


Sculpting the Celluclay-Hydrocal goop. I mix up small batches at a time and then trowel it on with a butter knife. It's a lot like frosting a cake. Once it begins to set up (about 5-10 minutes) I go back and sculpt and shape it with a variety of tools, including pencils, hobby knives and my fingers. The idea is to blend it with the carved Balsa Foam rocks and to mimic their look. Here I'm using a clay sculpting tool.

After the patching and sculpting was done, I let everything dry overnight.

Letting it all dry.


Testing the fit on the layout.

The Wonderful World of Color

Time to paint! This is where the magic really happens; transforming a lump of foam and plaster into believable scenery. I use artist's acrylics to get this done, starting with a base of tan latex paint.

Starting at the top and working my way down, I paint everything with my scenery base color. It's a flat latex from Glidden called "French Mustard." I chose this color because it is very close to the color of the Balsa Foam, that way, if I miss a spot or two it won't really show.


After the base coat dries, everything blends together.

Once the base coat is dry it's time to darken up all of those cracks and crevasses with a heavy spray of diluted India Ink. This greatly darkens the whole thing but I'll bring back the highlights in the next step.

Darkened with India Ink. The ink is diluted about 8:1 with water and applied with an inexpensive spray bottle.

Now it's time to break out the artist's acrylics and really bring things to life! I used what I had on hand for this project but prefer the inexpensive Liquitex Basics for this kind of thing. Any craft store acrylics will do, just keep the colors earthy.

The colors and brushes I used. Raw Sienna is the main color and the rest are used sparingly as accents.

The technique is simple: using a fairly dry brush, apply color only to the surface areas of the rocks, leaving the dark cracks and crannies to show through. Here I'm using a 1" filbert brush, but any soft 1" brush will do.

Applying raw sienna.  I use an up and down, back and forth motion, just touching the ends of the bristles to the surface of the rocks.


Here I'm applying a lighter color, Buff Titanium, to one of the "limestone" layers. It's important to refer back to photos and see how these sedimentary rocks are layered and colored.


Dry-brushing highlights. Using just a little paint and a very light touch to add highlights and bring out all of the craggy detail. This step really bring the rocks to life. The color here is Buff Titanium; pure white would be too strong. I've also moved the butte back to the layout for this step, the better to blend colors with existing scenery.


Adding streaks and shadows. Now I use my accent colors, Burnt Sienna, Red Oxide and Burnt Umber to add depth to the shadows and mineral streaks where water might run off. It's a good idea not to overdue the reds. A little goes a long way and too much will make the rocks look cartoony. Working with a light touch and just a little paint, the colors blend quite naturally as you go. No need for an airbrush here. 

Paintings Strata Lines

Rocks in canyon country are stacked up on each other like a layer cake. I represented much of this in the carving and sculpting steps, but in the final details I used paint to show the smaller, subtler layers. A lot of people might skip this step, but I think it really adds a lot to the realism.

Using a #00 brush to add lines. The tricky part is keeping them straight and parallel.


White lines like this are usually cause by limestone intrusion between layers of sandstone. Here they are done with Buff Titanium acrylic paint.

Desert Varnish

Another distinguishing characteristic of rocks in canyon country is a dark mineral staining on the rock, known locally as desert varnish. It's a mixture of manganese, iron oxides and organic matter that stain the rocks dark brown to black in places where water runs off. I simulated this with a little Ivory Black and Burnt Umber, dry-brushed separately onto the surface and allowed to mix and blend together.

Adding "desert varnish."

Pictographs and Petroglyphs

Canyon country is also full of ancient ruins and rock art from the Anasazi people who lived there long ago. I thought it would be fun to add a little neolithic graffiti to my rocks so I created a small panel of them beneath a rocky overhang. Thunder Mesa country is sacred ground to the natives after all.

Using Buff Titanium and a #00 brush to add a little ancient history.


The final paint job.

Real Dirt and Rocks

Nothing looks more real than reality so I used real rocks and red dirt from nearby Sedona, AZ, to represent talus and give a finished, dusty look to Baxter's Butte.

From my personal dirt collection: Sedona Red.


Brush on some undiluted matte medium...


Sprinkle on some dirt...


Sprinkle on more dirt and use isopropyl alcohol to hold it  temporarily in place. Alcohol does not have the surface tension of water and so will not wash the dirt away. Here I'm using a pipette made from a soda straw to apply the alcohol.


Once everything is in position, a liberal amount of diluted white glue (1:1) is used to stick it all down.

Plants and a Few More Rocks

Once the glue was dry, I brushed off any loose dirt and then used full strength white glue to add a few more small rocks here and there to represent talus that has fallen down the slope. The final step was adding some sparse desert vegetation.


Buttes in canyon country may look like nothing more than bare rock, but hardy desert plants do find a foothold here and there. Here I'm applying small spots of white glue to one of the talus shelves where I want bushes to be "planted."


Woodland Scenics Extra Coarse Turf being worked into the glue.


Gluing in a few more rocks.


Woodland Scenics grass ready to be cut to length and planted.


Just a clump here and there is enough. You don't want to overdo the greenery, this is the desert after all.

Finished!

I'm very pleased with the way Baxter's Butte has turned out, and even happier to finally be finished with it. Wrapping it up has inspired me to get on with the other scenery projects on the layout and I just might be tackling the Cactus Forest next. Thanks for coming along with me on this tutorial, I sincerely hope that if you've read this far you've found it helpful. Here are a couple more shots of the butte in place on the layout:




As always, questions and comments are welcome! Thanks for checking in.

Thursday, February 28, 2013

February Update


Emerging from Rainbow Caverns.

February was a short month but I still managed to get a lot done out in Thunder Mesa country. Most of the work this month was on scenery and structures, but I've also started work on some special animation effects and a final "Grand Plan" for an expansion of the layout should time and resources allow.

Geyser Gulch

Just after leaving Thunder Mesa, trains pass beneath majestic McKennon Arch, gateway to the Living Desert, and into an active geo-thermal area known locally as Geyser Gulch. The Gulch is spanned by a rickety old wooden trestle and is home to bubbling pools, multi-hued hot springs and more than a couple erupting geysers - including "Old Unfaithful," most famous of them all.

Hot Springs and erupting Geysers at the Magic Kingdom, Walt Disney World.

Geyser Gulch under construction on the TMMC.

Old Unfaithful. The terraced hot springs are built up with disks of foamcore, card-stock and paper. The edges will be finished with acrylic modeling paste to give them the look of built-up and eroded travertine.  The rest of the Gulch is Sculptamold over carved foam.

Modeling the physical appearance of the geysers is relatively easy, the tricky part will be making them erupt on demand. 

The plan is to use Theatrical fog forced up through tubing and out the geyser tops when a magnetic reed switch or photocell is tripped by a passing train. Theatrical fog is made by heating glycol until it vaporizes.  A great deal of fog can be made from a very small amount of glycol so the trick will be keeping the amount fog small enough to be convincing as a 1/4" scale geyser. Too much could easily overpower the entire layout.

Copper tubbing has already been installed below the geyser cauldrons,  ready to be connected to the fog system.

I know that a lot of trial and error will be required to get these geysers working effectively and I'm currently looking into building or buying a very small fog maker. Wish me luck!

Mock-Ups 2.0

Anyone who has followed my modeling knows that I am a big believer in using structure mock-ups to work out a scene. They are quick, easy and cheep to build and can really help answer important questions about proportions, spacing and color, especially in a group of buildings like a town. On top of that, a well built and attractive mock-up can "hold the place" for a more elaborate and delicate finished model as scenery, lighting and other details are worked in. My first round of mock-ups on the TMMC were pretty basic, just white foamcore boxes really. But as I create plans for my structures, all of which will be scratch built, I've gotten in the habit of cutting and pasting those plans together into full sized, dimensional paper models. To date, I've replaced all of my earlier plain white mock-ups with these paper models.

The town of Thunder Mesa. All structures are paper model mock-ups that act as both plans and place-holders for  more detailed, scratch built structures yet to be built. Using these mock-ups has allowed me (and you) to see what my completed town will look now, rather than months from now when all of the final structures are built. Note that the scenery in this area is still just painted styrofoam at this point


I design my structures in Adobe Illustrator, a wonderfully versatile vector graphics program,  and use photos from the parks and educated guesses for most of the dimensions. My goal has never been to make exact copies of the Disneyland structures, but rather to capture the look and feel of them in a way that works for my layout. Here is a sampling of the plans I've created for Thunder Mesa, most are based on Disneyland structures that currently exist on the Big Thunder Mt RR, or used to exist in the little mining town of Rainbow Ridge.

El Dorado Hotel and Barber Shop.


Miner's Hardware.


Marshal Bound's Office. This one is from Rainbow Ridge and no longer exists at Disneyland.



Paper model mock-ups on the layout.


Panhandle Hotel.


Thunder Mesa Gazette. This is the Big Thunder Epitaph at Disneyland.

Cordelia's Cafe. This one isn't at Disneyland. It is a freelanced design and my homage to Cordelia Knott's wonderful chicken dinners and Boysenberry pies.


Paper models on the layout.

Gold Nugget Dance Hall.

Assay Office.

Big Thunder Saloon. 

Dance Hall, Assay and Saloon as paper models.

General Mercantile.

The General Mercantile sits trackside on the layout with its own curving platform. It doubles as the town Post Office, and as train station for guests taking scenic rail excursions aboard the Thunder Mesa Line.


Another view of the Mercantile paper model. Colorful posters advertise the amazing scenic wonders along the line in "Nature's Wonderland."

Big Thunder Mill

Those familiar with Disneyland's Big Thunder Mountain Railroad might wonder why I'm not using the big, iconic ore mill/mine building to load passengers. Well, because in my world, that big building is still used for mining.

Unlike the Disneyland structure, most of the lower portion of my Big Thunder Mill is enclosed. The large freight doors are used for loading bags of ore concentrates into boxcars. The cut-away in the platform is the ore dump where side dump ore cars drop raw ore from the mines into an underground hopper. Were this a real mill, a conveyer would move the ore to the top floor of the mill where it would be fed into the stamps for crushing and sorting.


The ore dump. This is a pretty small mill so only one car at a time can dump its ore. The dump goes straight through to below the layout where loose ore can be collected in a container, then returned to the mines and load the cars all over again.


One of the side dump cars. In operation, music wire will come up through the small tube between the ties and tip the cars. The wire will be attached to a Tortoise switch machine activated from the control panel. It takes a steady hand on the throttle to line up each car at the dump!


Another view of the mill. The open loading dock at right is for incoming supplies, parts, coal, etc.


A Thunder Mesa train prepares to head out after dumping its ore cars at the mill. Another train will bring boxcars to be loaded with ore concentrates bound for the Santa Fe and Carolwood interchange. On the left is old abandoned Shaft #1. Some folks say it's haunted.


 Engine Shed

Mock-up for an open-air engine shed.


Why on Earth would a little town like Thunder Mesa need an engine shed? Why, for the mill switcher of course. But, why would they need a mill switcher? Couldn't the local trains just switch the mill as they came through town? Well, yes, they could, if there was a runaround track. But there isn't, so trains traveling in one direction can switch the mill but trains traveling in the other direction can't. The solution? A mill switcher.

There is a switchback siding in Thunder Mesa and, almost from the beginning, I had though that it would be a good place for a funky old engine shed and service area. Then, for while I thought it would be a lousy place for one and decided to put some stock pens there instead. Turns out it was even a lousier place for stock pens than it was for an engine shed and I was back to square one again.

Then, as I began to think about how my little empire might actually operate I realized that an engine shed and service area would be just the thing for that spot. It also fits into my larger "Grand Plan" for expanding the layout, but I'll go into that in depth in a later update.

The engine service area is right next to McKennon Arch.

The layout as it looks today. I got so tired of looking at pink styrofoam that I went ahead and painted almost everything with my scenery base color. Much better.

That about wraps it up for this month. I've been working on the railroad pretty steadily lately and new updates might be coming down the track a little more frequently in the future. Stay tuned!

Update 9/7/13:
A few things have changed since this original posting. The layout has expanded, the engine shed has been removed from this area, and the Mercantile has moved to the top of the mesa and no longer functions as the depot. Most importantly, all structure plans are now available online as downloadable PDF files. Click the Plans & Graphics tab at the top of the page to download.
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