Showing posts with label mock-ups. Show all posts
Showing posts with label mock-ups. Show all posts

Wednesday, December 16, 2015

Unfinished Business

As 2015 draws to a close, it's only natural to look back at what was accomplished in the past year and to think about all that still needs to be done. The TMMC has come a long way this year, with the entire mainline now complete through the expansion areas, a more logical layout for the town, and scenic work well underway in Rainbow Caverns and Hanging Rock. Still, there's much yet to be done. So many projects in fact that at times it can be a little overwhelming and I start to wonder if maybe I haven't bitten off more than I can chew. Thunder Mesa isn't really a very big model railroad, but the high level of detail, scratchbuilt structures, animation and lighting effects means that progress can be rather slow at times. Still, my enthusiasm for the project remains high, and there are a number of projects that I'm looking forward to tackling in the new year.

So, without further ado, here's a look ahead at some of the TMMC's "unfinished business" that I'd like to get done in 2016.

Geyser Gulch

This lone, temporary trestle bent has been standing in for a real bridge over Geyser Gulch for longer than I care to admit. I've drawn up plans for the bridge, purchased materials, and even figured out a way to make "Old Unfaithful" geyser erupt in the background. I just need to make time to finally finish this signature scene.

Thunder Mesa Mill

Just to the right of Big Thunder Creek stands this paper mock-up of Thunder Mesa Mill, based loosely on the boarding area structure for Big Thunder Mountain at Disneyland. This is where all of the ore from the mines at Calico and Big Thunder Camp gets processed before being shipped out to the wider world. As such, it's pretty important to the economic lifeblood of the railroad. It's also a signature scene that really helps to establish the story of the railroad. Replacing this mock-up with a fully detailed, scratchbuilt structure is high on my list of priorities for the new year.

The Backdrop

Don't be fooled by the pretty photos I post, most of the walls around the TMMC layout are still embarrassingly bare. I've been using temporary backdrops for most photos and Photoshop composites for the really arty ones. But help is on the way. The above image is a low-res version of a digital painting I created that will be printed upon 3oz vinyl scrim and then affixed to the layout room walls. This will give me a seamless sky backdrop that wraps around three sides of the layout. Landscape features like distant buttes and mesas will then be painted on 1/8" hardboard and mounted between the 3-D layout scenery and the sky backdrop. This should make for some dramatic scenes that look like they go on forever.

Thunder Mesa Town

Hoo-boy, there's loads to do here. Other than the depot and Big Thunder Saloon, nearly everything in town is still in the paper model mock-up stage. As usual, I'll have to take it one structure at a time and finish what I can. It's highly doubtful that I'll get all those little building done in the coming year, but I would like to make a good start on the scenery and ground cover and then tackle as many of them as I can. We'll see what happens.


Turntable and Engine House

Well, at least the water tank is finished (but that might be moving to Hanging Rock). The current turntable here is unpowered and a hold-over from an earlier version of the railroad. I'd like to replace it this year with one of the fine A-frame TT's from Kitwood Hill Models. The engine house is planned as a white-plastered stone structure to harmonize with the adobe structures of nearby San Lorenzo. Time will tell if that plan pans out or I decide to go with something else. Obviously, the turntable approach track and engine house tracks are waiting for more permanent structures to be built. All of the track in this area needs paint, ballast and final detailing.

Rainbow Caverns and Big Thunder Camp

These two go together because one sits right on top of the other. I've made some good progress on the interior of Rainbow Caverns this year, but as you can see the exterior scenery is still far from finished. I'd like to finish the rest of the interior scenes this coming year and complete the rockwork cave openings on the exterior. As for Big Thunder Camp, it's planned as a major mining scene with several scratchbuilt structures. Sounds like a good candidate for my 2017 list. In 2016, I'll be happy to get the final track laid up there and all the wiring done for the lighting and animation to come.

Natural Arch Bridge

This is the connecting bit of scenery between Hanging Rock on the left and Rainbow Caverns on the right. It shouldn't take very long to finish up this scene once the branchline track to Big Thunder Camp is laid across the top of the bridge.

Hanging Rock

This scene is still a little less than half finished, mostly because the plans are not yet 100% firm in my mind. Olson & Furlow's place still needs LED lighting installed and a few more outlaw figures. A small depot made from an old combine car is planned for the near side of the tracks, while an ore tipple, shack and water tank will probably be against the cliffs on the other side. There's much more rockwork to be finished and a couple of tunnel portals to detail too. The tunnel interiors will be a project all their own.

Calico

Last but not least is the portable On18 Calico mini-layout that so far exists only in the planning stages. This almost qualifies as a substantial model railroad project all on its own and I could probably spend most of 2016 working on it and nothing else. The latest plan, shown above, is slightly simplified from the earlier figure eight scheme proposed. It hews a little closer to the Knott's Berry Farm inspiration now while promising to be easier to operate. My tests with N scale/On18 mechanisms told me that they didn't much like the 6% grade I had in mind before. This flat, simple loop now gives me room for an underground "Glory Hole" mining scene and some animated blasting on the other end. I have no illusions about finishing Calico in the coming year, but I would very much like to make a good start on it and at least get some On18 equipment running. Once again, time will tell.

To 2016 and Beyond

Once again I would like to give my sincere thanks to everyone who has been following along with my modeling efforts on the TMMC. You guys are the best and I'm just getting started. I wish each of you all the blessings of the season, a very merry Christmas and a happy, healthy and prosperous New Year. Feliz Navidad, amigos! Adios for now.

Friday, August 7, 2015

The Story of Hanging Rock: Part I

As the crummy waits on the mainline, engine #6, Ollie Johnston, spots a car at Hanging Rock siding before pulling forward to take on water at the tank. Crews are always a little nervous at Hanging Rock and never linger too long due to all of the outlaw activity in the area. 


About halfway down the line between San Lorenzo and Thunder Mesa is the whistle-stop burg of Hanging Rock. There's a water tank there, and an old combine repurposed as a depot, but not too much else. In recent years, the labyrinth of canyons, caves and rock ledges have become a haven for horse-thieves, rustlers, bandits and other unsavory types. Before the coming of the railroad, it was an Indian stronghold, a natural rock fortress where a handful of braves once held off an entire regiment of U.S. soldiers. Legends of lost Spanish gold lured a few hearty prospectors to the area but they didn't find much and now their old, abandoned diggings dot the cliff-sides. The height of prosperity arrived with the railroad in the late 1870's when a construction camp was established there for bridges being built across Horse Thief and Coyote Canyons. A couple of enterprising old railway men named Olson & Furlow opened a saloon and small store for the camp workers and it still stands between the tracks today, a haunt for outlaws and the only going concern left in town. Hanging Rock is a good place for an ambush or a hide-out and most decent folks don't stay long.

Hanging Rock Depot is an old combine left over from the construction camp days. The Olson & Furlow Saloon seems to be the only business left in town.


Building Hanging Rock

With all of the mainline track now laid and a good start made on the branchline up to Big Thunder Camp, I've decided to dive right in to the scenery at Hanging Rock. As usual, I'm roughing everything in with layers of 1" thick pink polystyrene insulation foam held together with Powergrab adhesive and pins. I really want the cliffs to tower above the trains here. The dramatic sandstone ledges overhanging the track are what give Hanging Rock its name. Unlike some other scenes on the layout, Hanging Rock has no corollary at any Disney park. I wanted to do something entirely original here. Still, the scene is being designed with the same playful spirit and attention to story in mind.

Here's an overview of all of the track through Hanging Rock. The uppermost "high-line" is the branchline on a 6% grade up to Big Thunder Camp. The track is painted flat black as the first step in my track finishing process. More on that in a future update.

Pink foam was used to rough in the tunnels and cliffs around Hanging Rock. I use a hot wire cutter and hobby knives to shape the foam. The next step is to paint it tan. It's not necessary, but I've gotten into the habit of doing it as it helps me to visualize the final result. By the way, this view only shows the first half of the mesa. The second half will be built on the San Lorenzo side and include a forced-perspective village of Indian pueblos on the very top. The mesa top will be removable to allow access to the tunnels.

A defunct Bachman combine is being pressed into service as a station. So far, the project hasn't progressed much beyond a coat of primer.

I thought it worth the time to build a mock-up of the Olson & Furlow Saloon. This will be a very detailed, scratch-built structure and my tribute to a couple of favorite old narrow gauge modelers, John Olson and Malcolm Furlow.

One prominent sandstone ledge high above the tracks is known as Robber's Roost. The Hanging Rock Gang almost always keeps a lookout or two there. These great looking figures were painted for me by Tim Kulinski.

The water tank was built and modified from a Banta Model Works kit. I built it for Thunder Mesa yard but it's a little small and I kind of like it better here. It might just stay.


The next step in building Hanging Rock will be to skin the foam with rocky-textured Sculptamold and add a few Balsa Foam detail carvings. Then the tunnel portals and interiors will need to be detailed and all of the rock work painted. After that, the structures get finished and ground cover, plants and final details will be added. There's always lots to do on Thunder Mesa so I'd better get cracking! I'm happy with the start I've made on Hanging Rock and very excited to finally be adding some scenery to the long-planned expansion areas. Thanks for checking in, amigos. Adios for now!

Click here for part II

Saturday, November 8, 2014

Aerial View, Exspansion and the Town of Thunder Mesa

It's been six months since the last aerial view update and a lot has happened on the layout since then. Much progress has been made in the Big Thunder Creek area and new benchwork has been added to the Thunder Mesa section to bring it in line with the new plan. Work has also begun on a new design for the town of Thunder Mesa, along with all of the necessary wiring for the lights and sound effects in that scene. Let's stoke the boiler in our imaginary airship and take a flight high over Thunder Mesa to see what's new.

Six months ago: May 2, 2014. That pesky Calico section was just starting construction. Good thing I didn't get too much further.

This morning: November 8, 2014. Old benchwork for the Calico section has been removed and the Thunder Mesa "island" section moved out 3' from the back wall. 

The new "folded dog-bone" style plan that I'm now working from. As well as a new layout for Calico and the addition of San Lorenzo, this plan calls for big changes in the orientation of Thunder Mesa town. For those keeping score at home, this is the third (and hopefully final) location for the town.

Moving in a little closer we can see the recent work done on the Never Mine and Big Thunder Creek. Replacing the paper model mock-up of Thunder Mesa Mill (to the right of the creek) with a finished structure is high on the list of projects to tackle soon.

Flying around the bend we get a view of the new layout for Thunder Mesa town. Six inches of new benchwork was added to the end of this section where it formerly butted against the wall. This created room for a much longer passing siding and a more visually appealing presentation of the town - while still leaving room for a 30" wide aisle.


Just a Little Bit Bigger

The original, central Thunder Mesa section of the layout is now 8.5' long by 4.5' at its widest point. If I ever have to move, that's about as big as it can get and still have any hope of being able to pick it up with a couple other guys and carry it out the door. It started out as 3' x 6' and just hasn't stopped growing. A 54" x 6" chunk of new real estate has been grafted on to the back end to make more room for the town and vastly improved operations.

Extending the benchwork 6 more inches. The rounded end will be covered by a 1/8" masonite fascia. The turntable will be relocated to a new section at the end of the aisle with an expanded yard and engine facilities. 

Here the old track and roadbed has been removed and everything scraped clean down to the plywood. I use Elmer's wood glue to affix my cork roadbed, making it easy to remove when soaked with water and pealed up with a putty knife.

New 1/2" plywood top in place. This will act as support for the town and sub-roadbed for the new tracks. The turntable hole will be covered by the base of the town module.

Midwest HO cork roadbed has been glued down and some Peco On30 flex-track laid for the new passing siding. I used Powergrab silicone based adhesive to hold the track in place. The parallel tracks heading off the layout at top will connect to the new yard and turntable section.


The Little Mining Town of Thunder Mesa

My town of Thunder Mesa is based on the little mining town that stands above the queue on Disneyland's Big Thunder Mountain Railroad; structures that were once part of the little mining town of Rainbow Ridge on the old Nature's Wonderland Mine Train. I created plans and built paper model mock-ups for the town structures several years ago when first starting this project and those mock-ups have come in very handy over time in helping to visualize the various incarnations of Thunder Mesa town. Some of the mock-ups are now a little worse for wear and tear, and all will be retired as they are replaced by detailed structure models one by one.

WED site plan for Rainbow Ridge at Big Thunder Mountain Railroad, Disneyland. © Disney. The structures at the park are tiny and built in very shallow relief - almost like movie flats. I've tried to stay true to the general layout of structures while allowing for more realistic depth and the operational needs of a model train layout.


The town is being built as a separate module, much like a stand-alone diorama that plugs into the layout. This will allow much of it to be built and detailed at the workbench and will also minimize the risk of damage should the layout ever need to be moved. Sound and lighting effects are also integral to the town's presentation and will be completely self contained within the module.

A base for the town module was cut to size from 1/4" MDF.  A box frame of 1" x 2"s was built on top to add strength and prevent warping.

A power strip was installed to bring current to the LED lights, and to the sound module in Big Thunder Saloon. A mini-plug connects the module to the layout's effects panel and a 9v power source. The red painted screws denote the positive terminal; important to keep track of when working with LEDs.

Here, the contours of town are being roughed in with 1" thick EPF (pink foam) and some foamcore for the more gradual slopes. A retaining wall along the front edge of town will separate it from the tracks below.

Overall view of the town module. A dirt road will cross the tracks at grade and then wind up through the town. Stairs and wooden boardwalks will connect the structures.

Moving the layout out from the wall has created all new vistas and photo-ops. This should make for a dramatic and compelling scene when completed with the backdrop in place.


With the town module roughed in and the new benchwork and track in place on the Thunder Mesa section, I can turn my attention to building the frames and supports for the Calico, San Lorenzo and Coyote Canyon sections. There's also still some work to do finishing up and detailing around Big Thunder Creek and, of course, many, many structures to build. Should be fun! Thanks for checking in, amigos. Adios for now!

Monday, September 16, 2013

Building Thunder Mesa Depot

Nearly all of my hobby time this past week was dedicated to scratch-building a small depot for Thunder Mesa. I described how I built the depot platform in last Monday's post, and today I'll be showing how the building itself was constructed, primarily from illustration board.

Thunder Mesa Depot - still not quite finished yet. Corner trim, a smoke-jack, platform details, more signs, and a little more light weathering are yet to be added. Also not yet installed are the LEDs for flickering lantern light effects and a digital sound system to provide looping telegraph sounds.


The design is freelanced, going for a general look of western "railroad-y-ness," but I also wanted a strong family resemblance to the Frontierland Station at Disneyland (an accurate model of this structure is planned for a later section of the layout). Last year I created a set of plans for the Frontierland Station for an N scale layout. Based on actual park blueprints and historic photos from the 1950s -'60s, the plans are as accurate as I can make them.

Plans for an N scale Frontierland Station. You can download a free PDF of this plan here.

As small as the Frontierland Station is, it's still too big (in O scale) for the location in Thunder Mesa where the depot will be located. Using strong rooflines, color scheme, and Victorian details, my depot will look like something of a little brother to this one.

A Paper Mock-Up

As usual, this structure project began with a paper and card-stock mock-up to test dimensions and clearances. I had a very solid idea in my head of what I wanted so I didn't bother drawing out a full plan.


At Disneyland, most buildings are less than full size, and the upper stories are even smaller, using a forced perspective that makes them appear charming and intimate. But forced perspective actually works in reverse when looking at a model at or near eye level. Structures will have more charm if they are built small and tall. With that in mind, a scale foot was added to the building's height based on the looks of this mock-up.

Building With Illustration Board

I chose 16ply Crescent 300 cold-pressed illustration board for this project. It has a lightly textured, off-white surface that can be scribed, painted and detailed to look like a variety of surfaces. It cuts easily with a hobby knife and results in a more organic looking finished structure than you might get using styrene. The 1/16" thickness translates to 3 scale inches in O scale.

The four walls were laid out on the illustration board in pencil and then cut out with a #11 X-acto knife. Window and door openings were cut out based on the Grandt Line castings that will be used, and board lines were scribed into the surface of the illustration board. Lastly, nail holes were pressed in using a steal T-pin.

A thin, warm grey wash of Burnt Sienna mixed with a few drops of Ultramarine was brushed on to bring out the board and nail hole detail. All paints used on this project are Golden Acrylic Airbrush colors. Plastic and styrene parts were primed with a spray enamel primer before final painting.

Titanium White was mixed with a few drops of Raw Sienna to make a nice ivory color for the walls and this was applied with an airbrush. Once dry, a few boards were picked out and "aged" with a very light wash of the Burnt Sienna and Ultramarine mixture. 

Wainscoting and trim was created from Bristol board, painted green, and then laminated to the walls using 3M 45 General Purpose Spray Adhesive.

Walls during assembly. The fancy Victorian roof gable is a Grandt Line casting. The roof pitch was created to match this casting.

Interior walls were cut from illustration board, scribed, painted and laminated into place using 3M spray adhesive. The interior walls are trimmed 1/16" narrower on each side than the exterior walls. This creates an L shaped locking edge when the walls are put together that prevents light leaks and makes for a very sturdy structure. Walls created in this way have equal stress front and back and almost never warp. The finished walls are 6" thick in O scale, very close to prototype thickness for a wood frame building like this.

Grandt Line door frames and windows were cemented into place using ACC and the windows glazed with clear acrylic. The floor is scribed basswood laminated to illustration board. 

The walls were cemented together into two separate L shaped sub-assemblies. This makes it easy to visualize the completed structure while still allowing for interior detailing.

The detailed interior. The trophy buck is from a Woodland Scenics deer. The window shades are printer paper stained with a Minwax Golden Oak marker.

I decided to model the doors open to give a better view of the interior. The wall clock is painted illustration board salvaged from an old model. A potbellied stove is yet to be installed in the lefthand corner.

Still in two sub-assemblies. The ticket desk was built from scrap strip-wood and stained with Minwax Golden Oak. The chalkboard timetable is from Main Street Station at Walt Disney World. All of the signs and posters were scaled in Photoshop and printed out on HP Inkjet Presentation Paper. The dark brown "cupboard" at left will be a conduit for the sound and lighting wiring.

The roof was created in much the same way as the walls, with an inner and outer layer of illustration board painted, scribed and laminated together. Roof end pieces were cut to shape to act as trim and also to hold the shape of the roof during assembly.  

Laser cut paper shingles from Wild West Scale Models were applied using Aleene's Tacky Glue. The ridge-top ginger bread is another Grandt Line casting. 

The cozy covered waiting area was detailed with porch posts, railing, corbels and spool trim from Grandt Line. Sharp eyed Disney fans might notice a familiar poster left of the window.


Okay! It's been a whirlwind of modeling activity lately and I'm looking forward to finishing the depot in the coming week, adding loads of details, flickering LED lantern light and digital sound. Thanks for stopping in!

Almost ready for the trains to arrive!

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