So, without further ado, here's a look ahead at some of the TMMC's "unfinished business" that I'd like to get done in 2016.
Showing posts with label mock-ups. Show all posts
Showing posts with label mock-ups. Show all posts
Wednesday, December 16, 2015
Unfinished Business
As 2015 draws to a close, it's only natural to look back at what was accomplished in the past year and to think about all that still needs to be done. The TMMC has come a long way this year, with the entire mainline now complete through the expansion areas, a more logical layout for the town, and scenic work well underway in Rainbow Caverns and Hanging Rock. Still, there's much yet to be done. So many projects in fact that at times it can be a little overwhelming and I start to wonder if maybe I haven't bitten off more than I can chew. Thunder Mesa isn't really a very big model railroad, but the high level of detail, scratchbuilt structures, animation and lighting effects means that progress can be rather slow at times. Still, my enthusiasm for the project remains high, and there are a number of projects that I'm looking forward to tackling in the new year.
So, without further ado, here's a look ahead at some of the TMMC's "unfinished business" that I'd like to get done in 2016.
So, without further ado, here's a look ahead at some of the TMMC's "unfinished business" that I'd like to get done in 2016.
Well, at least the water tank is finished (but that might be moving to Hanging Rock). The current turntable here is unpowered and a hold-over from an earlier version of the railroad. I'd like to replace it this year with one of the fine A-frame TT's from Kitwood Hill Models. The engine house is planned as a white-plastered stone structure to harmonize with the adobe structures of nearby San Lorenzo. Time will tell if that plan pans out or I decide to go with something else. Obviously, the turntable approach track and engine house tracks are waiting for more permanent structures to be built. All of the track in this area needs paint, ballast and final detailing.
Labels:
backdrop,
bridges and trestles,
Calico Gold Co.,
Hanging Rock,
mock-ups,
Natural Bridge,
On18,
paper models,
scenery,
structures,
Thunder Mesa Mill,
Thunder Mesa Town,
track plans,
turntable
Friday, August 7, 2015
The Story of Hanging Rock: Part I
About halfway down the line between San Lorenzo and Thunder Mesa is the whistle-stop burg of Hanging Rock. There's a water tank there, and an old combine repurposed as a depot, but not too much else. In recent years, the labyrinth of canyons, caves and rock ledges have become a haven for horse-thieves, rustlers, bandits and other unsavory types. Before the coming of the railroad, it was an Indian stronghold, a natural rock fortress where a handful of braves once held off an entire regiment of U.S. soldiers. Legends of lost Spanish gold lured a few hearty prospectors to the area but they didn't find much and now their old, abandoned diggings dot the cliff-sides. The height of prosperity arrived with the railroad in the late 1870's when a construction camp was established there for bridges being built across Horse Thief and Coyote Canyons. A couple of enterprising old railway men named Olson & Furlow opened a saloon and small store for the camp workers and it still stands between the tracks today, a haunt for outlaws and the only going concern left in town. Hanging Rock is a good place for an ambush or a hide-out and most decent folks don't stay long.
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Hanging Rock Depot is an old combine left over from the construction camp days. The Olson & Furlow Saloon seems to be the only business left in town. |
Building Hanging Rock
With all of the mainline track now laid and a good start made on the branchline up to Big Thunder Camp, I've decided to dive right in to the scenery at Hanging Rock. As usual, I'm roughing everything in with layers of 1" thick pink polystyrene insulation foam held together with Powergrab adhesive and pins. I really want the cliffs to tower above the trains here. The dramatic sandstone ledges overhanging the track are what give Hanging Rock its name. Unlike some other scenes on the layout, Hanging Rock has no corollary at any Disney park. I wanted to do something entirely original here. Still, the scene is being designed with the same playful spirit and attention to story in mind.![]() |
A defunct Bachman combine is being pressed into service as a station. So far, the project hasn't progressed much beyond a coat of primer. |
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The water tank was built and modified from a Banta Model Works kit. I built it for Thunder Mesa yard but it's a little small and I kind of like it better here. It might just stay. |
The next step in building Hanging Rock will be to skin the foam with rocky-textured Sculptamold and add a few Balsa Foam detail carvings. Then the tunnel portals and interiors will need to be detailed and all of the rock work painted. After that, the structures get finished and ground cover, plants and final details will be added. There's always lots to do on Thunder Mesa so I'd better get cracking! I'm happy with the start I've made on Hanging Rock and very excited to finally be adding some scenery to the long-planned expansion areas. Thanks for checking in, amigos. Adios for now!
Click here for part II
Saturday, November 8, 2014
Aerial View, Exspansion and the Town of Thunder Mesa
It's been six months since the last aerial view update and a lot has happened on the layout since then. Much progress has been made in the Big Thunder Creek area and new benchwork has been added to the Thunder Mesa section to bring it in line with the new plan. Work has also begun on a new design for the town of Thunder Mesa, along with all of the necessary wiring for the lights and sound effects in that scene. Let's stoke the boiler in our imaginary airship and take a flight high over Thunder Mesa to see what's new.
The town is being built as a separate module, much like a stand-alone diorama that plugs into the layout. This will allow much of it to be built and detailed at the workbench and will also minimize the risk of damage should the layout ever need to be moved. Sound and lighting effects are also integral to the town's presentation and will be completely self contained within the module.
With the town module roughed in and the new benchwork and track in place on the Thunder Mesa section, I can turn my attention to building the frames and supports for the Calico, San Lorenzo and Coyote Canyon sections. There's also still some work to do finishing up and detailing around Big Thunder Creek and, of course, many, many structures to build. Should be fun! Thanks for checking in, amigos. Adios for now!
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Six months ago: May 2, 2014. That pesky Calico section was just starting construction. Good thing I didn't get too much further. |
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This morning: November 8, 2014. Old benchwork for the Calico section has been removed and the Thunder Mesa "island" section moved out 3' from the back wall. |
Just a Little Bit Bigger
The original, central Thunder Mesa section of the layout is now 8.5' long by 4.5' at its widest point. If I ever have to move, that's about as big as it can get and still have any hope of being able to pick it up with a couple other guys and carry it out the door. It started out as 3' x 6' and just hasn't stopped growing. A 54" x 6" chunk of new real estate has been grafted on to the back end to make more room for the town and vastly improved operations.![]() |
New 1/2" plywood top in place. This will act as support for the town and sub-roadbed for the new tracks. The turntable hole will be covered by the base of the town module. |
The Little Mining Town of Thunder Mesa
My town of Thunder Mesa is based on the little mining town that stands above the queue on Disneyland's Big Thunder Mountain Railroad; structures that were once part of the little mining town of Rainbow Ridge on the old Nature's Wonderland Mine Train. I created plans and built paper model mock-ups for the town structures several years ago when first starting this project and those mock-ups have come in very handy over time in helping to visualize the various incarnations of Thunder Mesa town. Some of the mock-ups are now a little worse for wear and tear, and all will be retired as they are replaced by detailed structure models one by one.The town is being built as a separate module, much like a stand-alone diorama that plugs into the layout. This will allow much of it to be built and detailed at the workbench and will also minimize the risk of damage should the layout ever need to be moved. Sound and lighting effects are also integral to the town's presentation and will be completely self contained within the module.
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A base for the town module was cut to size from 1/4" MDF. A box frame of 1" x 2"s was built on top to add strength and prevent warping. |
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Overall view of the town module. A dirt road will cross the tracks at grade and then wind up through the town. Stairs and wooden boardwalks will connect the structures. |
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Moving the layout out from the wall has created all new vistas and photo-ops. This should make for a dramatic and compelling scene when completed with the backdrop in place. |
With the town module roughed in and the new benchwork and track in place on the Thunder Mesa section, I can turn my attention to building the frames and supports for the Calico, San Lorenzo and Coyote Canyon sections. There's also still some work to do finishing up and detailing around Big Thunder Creek and, of course, many, many structures to build. Should be fun! Thanks for checking in, amigos. Adios for now!
Monday, September 16, 2013
Building Thunder Mesa Depot
Nearly all of my hobby time this past week was dedicated to scratch-building a small depot for Thunder Mesa. I described how I built the depot platform in last Monday's post, and today I'll be showing how the building itself was constructed, primarily from illustration board.
The design is freelanced, going for a general look of western "railroad-y-ness," but I also wanted a strong family resemblance to the Frontierland Station at Disneyland (an accurate model of this structure is planned for a later section of the layout). Last year I created a set of plans for the Frontierland Station for an N scale layout. Based on actual park blueprints and historic photos from the 1950s -'60s, the plans are as accurate as I can make them.
As small as the Frontierland Station is, it's still too big (in O scale) for the location in Thunder Mesa where the depot will be located. Using strong rooflines, color scheme, and Victorian details, my depot will look like something of a little brother to this one.
The design is freelanced, going for a general look of western "railroad-y-ness," but I also wanted a strong family resemblance to the Frontierland Station at Disneyland (an accurate model of this structure is planned for a later section of the layout). Last year I created a set of plans for the Frontierland Station for an N scale layout. Based on actual park blueprints and historic photos from the 1950s -'60s, the plans are as accurate as I can make them.
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Plans for an N scale Frontierland Station. You can download a free PDF of this plan here. |
A Paper Mock-Up
As usual, this structure project began with a paper and card-stock mock-up to test dimensions and clearances. I had a very solid idea in my head of what I wanted so I didn't bother drawing out a full plan.
At Disneyland, most buildings are less than full size, and the upper stories are even smaller, using a forced perspective that makes them appear charming and intimate. But forced perspective actually works in reverse when looking at a model at or near eye level. Structures will have more charm if they are built small and tall. With that in mind, a scale foot was added to the building's height based on the looks of this mock-up.
Building With Illustration Board
I chose 16ply Crescent 300 cold-pressed illustration board for this project. It has a lightly textured, off-white surface that can be scribed, painted and detailed to look like a variety of surfaces. It cuts easily with a hobby knife and results in a more organic looking finished structure than you might get using styrene. The 1/16" thickness translates to 3 scale inches in O scale.
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A thin, warm grey wash of Burnt Sienna mixed with a few drops of Ultramarine was brushed on to bring out the board and nail hole detail. All paints used on this project are Golden Acrylic Airbrush colors. Plastic and styrene parts were primed with a spray enamel primer before final painting. |
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Wainscoting and trim was created from Bristol board, painted green, and then laminated to the walls using 3M 45 General Purpose Spray Adhesive. |
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Walls during assembly. The fancy Victorian roof gable is a Grandt Line casting. The roof pitch was created to match this casting. |
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Grandt Line door frames and windows were cemented into place using ACC and the windows glazed with clear acrylic. The floor is scribed basswood laminated to illustration board. |
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The walls were cemented together into two separate L shaped sub-assemblies. This makes it easy to visualize the completed structure while still allowing for interior detailing. |
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The detailed interior. The trophy buck is from a Woodland Scenics deer. The window shades are printer paper stained with a Minwax Golden Oak marker. |
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Laser cut paper shingles from Wild West Scale Models were applied using Aleene's Tacky Glue. The ridge-top ginger bread is another Grandt Line casting. |
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The cozy covered waiting area was detailed with porch posts, railing, corbels and spool trim from Grandt Line. Sharp eyed Disney fans might notice a familiar poster left of the window. |
Okay! It's been a whirlwind of modeling activity lately and I'm looking forward to finishing the depot in the coming week, adding loads of details, flickering LED lantern light and digital sound. Thanks for stopping in!
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Almost ready for the trains to arrive! |
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